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AmaranthineAdventure

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  1. I like this it's fair, and gives power usage a completely new thought process as to when is it best to use their ability, the only suggestion I can make is that when the power ring is used the owner of the ring has to place (Power Ring Recharge) at the end of their rp and both they and the narrator keeps up with the the story timeline, so when 24 hours have passed the narrator can begin or end their message with for example (AmaranthineAdventure: Power Ring charged). The reason I suggest that both the player and the narrator keep up, is that while there may be just one per faction the narrator has a lot to keep up with so they may slip and forget to mention, but the player on the other hand will beable to keep a closer eye on it (and since it makes up a part of who they are will be more inclined to sick be aware of the time line so when they think the 24 hours have passed they can pm the narrator and ask them about it.)
  2. Thanks, I'm happy to be in a place where I can be apart of Soinc based Rp, so thank you for and everyone else for all of this
  3. Welp, if yall don't mind my two cents, when it comes to the Peace Era, while there may be more available resources to allow for more flexability in mechanical augments or powers, one would have to take into account factors of such as organizations - like G.U.N. for example - regulating access to said augments, as for powers the rarity of people having them, as well as the cost of having them i.e.: Someone with telekinesis would in all likelyhood be far less capable of performing feats of agility and strength than the average mobian So if someone wanted to have powers I'd suggest that the one in charge of the role play limit the number of powers wielders which would be granted on a first come first serve basis and that the power comes with a price. (Like Super Strength > Lowered Speed) A good example to look at would be the Straw Hat Crew from the Anime One Piece there are nine members but only three have "powers" (Devil Fruit abilities). As for the Conflict Era, this is far easier, given the this is the Freedom Fighters time line, Robotnik has won and Mobians are trying to overthrow his rule. In a nutshell, resources are limited, and given the range of Robotnik's control people with powers would be (for the most part) wiped out, captured, or roboticized; with Bunny Rabbot being the prime example for mechanical augmentations, the only way for you to get mechanical limbs is if your are extremely lucky enough to get saved during the robotization process. So to sum things up, for Magic or Powers, I'd be a miracle for one person in the party of have them and if they do they'd either be messed up in some kind of way (from being prime hunting targets, or witnessing mobians like them getting taken away) or they'd just awaken, meaning they have little to no idea how to use and no one to help them learn properly. Robotic limbs suffer from the weight setting people off balance, getting use to the weight,and if you wanna make things challenge, Robotnik could find way to track them though their limbs leaving them constantly on the run. Just spit balling some ideas...
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